Not quite an entry into the GMTK 2022 game jam.

PLEASE NOTE: This is not a finished game, it's not even particularly a functioning game, has at least one very serious bug that puts the camera in really weird places and has functionally no UI.

INSTRUCTIONS

Click and drag to move the camera. Right click and drag to rotate the camera. Click on a solider to activate them. Click on the ground to move them. Click on an enemy to shoot them. Shooting requires 5AP. Repeat until either all enemies are dead or all soldiers are dead. There is no win condition or fail state.

Known bugs:

  • The camera starts at 0,0
  • The game will occasionally choose invalid spawning locations for player characters and/or enemies, causing the game to hang
  • Enemies sometimes don't ignore dead player characters
  • Enemies can sometimes block themselves into buildings if they kill a player in the wrong place, and this can cause an infinite loop in the pathing code
  • Sometimes enemies will just wander back and forth for no real reason
  • Animations jitter due to an error in the animation controller restarting the idle state every turn when hovering over a character
  • The camera jumps towards the origin at the start of each turn instead of to the player characters
  • The camera only sometimes waits for enemies to finish their attacks before moving on to the next enemy
  • It is sometimes possible for player characters to teleport across the map or walk through walls if you move twice in quick succession
  • Damage UI messages are shown for a single frame

Code by: cjmusings
Art by: Erick and JEJ
Music by: TwoWholeWorms and Mishikis

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